<material>
    <technique name="Techniques/DiffNormal.xml" quality="1" />
    <technique name="Techniques/Diff.xml" quality="0" />
    <texture unit="diffuse" name="Textures/adv/rock02.png" />
    <texture unit="normal" name="Textures/adv/rock02n.png" />
    <_shader psdefines="PACKEDNORMAL" />
    <parameter name="MatSpecColor" value="0.3 0.3 0.3 16" />
    <parameter name="UOffset" value="1 0 0 0" />
    <parameter name="VOffset" value="0 1 0 0" />
</material>