<?xml version="1.0" encoding="utf-8"?>
<objects>

       	<object>
               	<id>ship01</id>
               	<model>models/unit/ship01.mdl</model>
               	<material>materials/unit/ship01.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>sphere</collisionshape>
		<kinematik>1</kinematik>
              	<mass>1</mass>
		<!--particalemitter>Particle/flameback.xml|fire</particalemitter-->

	       	<object>
	               	<id>flameback</id>
        	       	<model>models/unit/flameback01.mdl</model>
	               	<material>materials/unit/flameback01.xml</material>
			<offset>0 0 -0.8</offset>
	       	</object>
       	</object>
       	<object>
               	<id>ship02</id>
               	<model>models/unit/ship02.mdl</model>
               	<material>materials/unit/ship02.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>sphere</collisionshape>
		<kinematik>1</kinematik>
              	<mass>1</mass>
		<!--particalemitter>Particle/flameback.xml|fire</particalemitter-->

	       	<object>
	               	<id>flameback</id>
        	       	<model>models/unit/flameback02.mdl</model>
	               	<material>materials/unit/flameback01.xml</material>
			<offset>0 0 -0.8</offset>
	       	</object>
       	</object>
       	<object>
               	<id>ship03</id>
               	<model>models/unit/ship03.mdl</model>
               	<material>materials/unit/ship03.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>sphere</collisionshape>
		<kinematik>1</kinematik>
              	<mass>1</mass>
		<!--particalemitter>Particle/flameback.xml|fire</particalemitter-->

	       	<object>
	               	<id>flameback</id>
        	       	<model>models/unit/flameback02.mdl</model>
	               	<material>materials/unit/flameback01.xml</material>
			<offset>0 0 -0.8</offset>
	       	</object>
       	</object>


       	<object>
               	<id>enemy01</id>
               	<model>models/unit/enemy01.mdl</model>
               	<material>materials/unit/enemy01.xml</material>
		<material>materials/common/plastic_black_14.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>sphere</collisionshape>
		<kinematik>1</kinematik>
              	<mass>1</mass>
		<!--particalemitter>Particle/explosion.xml|pe</particalemitter-->
       	</object>
       	<object>
               	<id>enemy02</id>
               	<model>models/unit/enemy02.mdl</model>
               	<material>materials/unit/enemy02.xml</material>
		<material>materials/common/plastic_black_14.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>box</collisionshape>
		<kinematik>1</kinematik>
              	<mass>1</mass>
       	</object>
       	<object>
               	<id>enemy03</id>
               	<model>models/unit/enemy03.mdl</model>
               	<material>materials/unit/enemy03.xml</material>
		<material>materials/common/plastic_black_14.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>box</collisionshape>
		<kinematik>1</kinematik>
              	<mass>1</mass>
       	</object>

       	<object>
               	<id>cannon01</id>
               	<model>models/unit/cannon01.mdl</model>
               	<material>materials/unit/cannon01.xml</material>
		<material>materials/common/plastic_red_08.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>box</collisionshape>
		<kinematik>1</kinematik>
		<rotate>0 270 0</rotate>
              	<mass>1</mass>
		<!--particalemitter>Particle/explosion.xml|pe</particalemitter-->
       	</object>
       	<!--object>
               	<id>cannon01r</id>
               	<model>models/unit/cannon01.mdl</model>
               	<material>materials/unit/cannon01.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>box</collisionshape>
		<kinematik>1</kinematik>
		<rotate>0 90 0</rotate>
              	<mass>1</mass>
       	</object-->




       	<object>
               	<id>fen</id>
               	<model>models/unit/fen.mdl</model>
               	<material>materials/unit/fen.xml</material>

		<shadow>0</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
              	<mass>1</mass>

		<object>
			<id>light</id>
			<light>1</light>
			<range>5.0f</range>
			<rangefade>15.f</rangefade>
			<shadow>1</shadow>
			<color>0.0 0.9 0.5</color>
			<offset>0 1 0</offset>
		</object>
       	</object>
       	<object>
               	<id>gear</id>
               	<model>models/unit/gear.mdl</model>
               	<material>materials/unit/gear.xml</material>

		<shadow>0</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
              	<mass>1</mass>

		<object>
			<id>light</id>
			<light>1</light>
			<range>10.0f</range>
			<rangefade>15.f</rangefade>
			<shadow>1</shadow>
			<color>0.0 0.9 0.5</color>
			<offset>0 1.0 0</offset>
		</object>
       	</object>

       	<object>
               	<id>ammo01</id>
               	<model>models/unit/ammo01.mdl</model>
               	<material>materials/unit/ammo01.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
		<!--particalemitter>Particle/explosion.xml|pe</particalemitter-->
              	<mass>1</mass>
		<object>
			<id>light</id>
			<light>1</light>
			<range>5.0f</range>
			<rangefade>10.f</rangefade>
			<shadow>0</shadow>
			<color>1.0 0.5 0.0</color>
			<offset>0 0.0 0</offset>
		</object>
       	</object>

       	<object>
               	<id>ammo02a</id>
               	<model>models/unit/ammo02.mdl</model>
               	<material>materials/unit/ammo01.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
              	<mass>1</mass>
       	</object>
       	<object>
               	<id>ammo02l</id>
               	<model>models/unit/ammo02.mdl</model>
               	<material>materials/unit/ammo01.xml</material>

		<shadow>1</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
              	<mass>1</mass>
       	</object>

       	<object>
               	<id>laser00</id>
               	<model>models/unit/laser.mdl</model>
               	<material>materials/unit/laser.xml</material>

		<scale>0.5 0.5 0.5</scale>
		<shadow>0</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
		<!--particalemitter>Particle/explosion.xml|pe</particalemitter-->
              	<mass>1</mass>
		<object>
			<id>light</id>
			<light>1</light>
			<range>5.0f</range>
			<rangefade>10.f</rangefade>
			<shadow>1</shadow>
			<color>3.0 0.0 0.0</color>
			<offset>0 0.5 0</offset>
		</object>
       	</object>

       	<object>
               	<id>laser01</id>
               	<model>models/unit/laser.mdl</model>
               	<material>materials/unit/laser.xml</material>

		<shadow>0</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
		<!--particalemitter>Particle/explosion.xml|pe</particalemitter-->
              	<mass>1</mass>
		<object>
			<id>light</id>
			<light>1</light>
			<range>5.0f</range>
			<rangefade>10.f</rangefade>
			<shadow>1</shadow>
			<color>3.0 0.0 0.0</color>
			<offset>0 0.5 0</offset>
		</object>
		<object>
			<id>light</id>
			<light>1</light>
			<range>10.0f</range>
			<rangefade>12.f</rangefade>
			<shadow>1</shadow>
			<color>5.0 0.0 0.0</color>
			<offset>0 0.5 4.0</offset>
		</object>
		<object>
			<id>light</id>
			<light>1</light>
			<range>5.0f</range>
			<rangefade>7.f</rangefade>
			<shadow>1</shadow>
			<color>5.0 0.0 0.0</color>
			<offset>0 0.5 -4.0</offset>
		</object>
       	</object>
       	<object>
               	<id>plasma01</id>
               	<model>models/unit/plasma01.mdl</model>
               	<material>materials/unit/plasma01.xml</material>

		<shadow>0</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
              	<mass>1</mass>
		<object>
			<id>light</id>
			<light>1</light>
			<range>5.0f</range>
			<rangefade>10.f</rangefade>
			<shadow>1</shadow>
			<color>0.5 0.0 0.5</color>
		</object>
       	</object>
       	<object>
               	<id>plasma02</id>
               	<model>models/unit/plasma02.mdl</model>
               	<material>materials/unit/plasma01.xml</material>

		<shadow>0</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>sphere</collisionshape>
		<kinematik>1</kinematik>
              	<mass>1</mass>
		<object>
			<id>light</id>
			<light>1</light>
			<range>5.0f</range>
			<rangefade>10.f</rangefade>
			<shadow>1</shadow>
			<color>0.3 0.0 0.5</color>
		</object>
       	</object>
       	<object>
               	<id>bfg01</id>
               	<model>models/unit/bfg01.mdl</model>
               	<material>materials/unit/bfg0101.xml</material>
               	<material>materials/unit/bfg0102.xml</material>

		<shadow>0</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>sphere</collisionshape>
		<kinematik>1</kinematik>
              	<mass>1</mass>
       	</object>


       	<object>
               	<id>shield01</id>
               	<model>models/unit/shield01.mdl</model>
               	<material>materials/unit/shield01.xml</material>

		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
              	<mass>1</mass>
       	</object>
       	<object>
               	<id>plasmashield</id>
               	<model>models/unit/shield02.mdl</model>
               	<material>materials/unit/shield02.xml</material>

		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<collisionshape>sphere</collisionshape>
		<kinematik>1</kinematik>
              	<mass>1</mass>
       	</object>

       	<object>
               	<id>trace01</id>
               	<!--model>models/unit/ammo01.mdl</model-->
               	<!--material>materials/unit/ammo01.xml</material-->

		<shadow>0</shadow>
		<rigidbody>0</rigidbody>
               	<collision>0</collision>
		<kinematik>0</kinematik>
		<particalemitter>Particle/explosion.xml|pe</particalemitter>
              	<mass>0</mass>

		<object>
			<id>light</id>
			<light>1</light>
			<range>5.0f</range>
			<rangefade>10.f</rangefade>
			<shadow>1</shadow>
			<color>0.9 0.7 0.0</color>
			<offset>0 1.0 0</offset>
		</object>
       	</object>

       	<object>
               	<id>piece01</id>
               	<model>models/unit/piece01.mdl</model>
               	<material>materials/unit/piece01.xml</material>

		<rscale>3 2 2</rscale>
		<shadow>0</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
              	<mass>1</mass>

		<object>
			<id>light</id>
			<light>1</light>
			<range>2.0f</range>
			<rangefade>5.f</rangefade>
			<shadow>1</shadow>
			<color>0.9 0.5 0.0</color>
			<offset>0 1.0 0</offset>
		</object>
       	</object>
       

       	<object>
               	<id>piece02</id>
               	<model>models/unit/piece02.mdl</model>
               	<material>materials/unit/piece02.xml</material>

		<rscale>2 2 2</rscale>
		<shadow>0</shadow>
		<rigidbody>1</rigidbody>
               	<collision>1</collision>
		<kinematik>1</kinematik>
              	<mass>1</mass>

		<object>
			<id>light</id>
			<light>1</light>
			<range>2.0f</range>
			<rangefade>5.f</rangefade>
			<shadow>1</shadow>
			<color>0.9 0.5 0.0</color>
			<offset>0 1.0 0</offset>
		</object>
       	</object>

       	<object>
               	<id>expl01</id>
               	<model>models/unit/expl01.mdl</model>
               	<material>materials/unit/expl01.xml</material>
		<rscale>2 2 2</rscale>
       	</object>

       	<object>
               	<id>lightshoot01</id>
		<shadow>0</shadow>
		<rigidbody>0</rigidbody>
               	<collision>0</collision>
		<kinematik>0</kinematik>
              	<mass>0</mass>

		<object>
			<id>light</id>
			<light>1</light>
			<range>10.0f</range>
			<rangefade>20.f</rangefade>
			<shadow>1</shadow>
			<color>1.0 0.8 0.0</color>
			<offset>0 0.5 0</offset>
		</object>
       	</object>


</objects>



















































